Hey everyone. I’ve encountered a problem which I have no idea how it happens or how to solve it.
When I play my game in the editor preview or in windowed preview, everything works as it should. But when I try to play in the standalone preview, the overlap event that I use on my sword actor to make damage on my enemies won’t fire. I think that’s the issue, but it could also be the event tick where I set a boolean, that I then check to be able to fire the event that the overlap triggers. Does anyone have a clue why this is happening? Is it a bug?
Blueprints for reference;
I put the print string node to debug if the health interface gets fired, but I can’t see any debug text getting printed in the standalone preview. Both events are inside of the sword actors blueprint.