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Events/Triggers

I don’t know how this all works and I can’t find any example in the core files to determine what events are available and how they are triggered. I reviewed all the item blueprints and viewed the “Graph” section, but they are always empty.

In my mod I want to be able to craft a special item in a workstation inventory. I’m able to craft the item in the workstation, but currently it does nothing. I want to do something when the user finish crafting the item in the workstation. So when the item finishes crafting, the event is triggered. This event will scan the immediate area for items and structures owned by the user, and based on what they are will do specific things. Sort of like the ARK automated mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=535821068&searchtext=automated

Please point me in the right direction thank you.