It’s me again. Perhaps it’s unclear what I want to do, so let me explain it a little bit:
I have a class A being a callback class from an external api. When the API forwards a message it calls a function in class A. I have another class B (PlayerController) that must react on the message called in class A by the API. My thought was that I could declare an event or delegate in class A that get’s broadcasted when class A receives a message from the API and then class B notices the event from A got fired and reactes on that.