Events in Verse

In my code, i have an event:

QuestProgressed : event() = event(){}

I was wondering if anyone knew when I signal that event, if it signals to all player’s awaiting for this event, or just an agent?

If it is for all players, what is a work around so that it signals to just the agent?

Thank you!

Not sure but you could test by using test players and doing something like respawning them from the event to see who is effected. What I would do for a situation like this is have a QuestProgressed Trigger that you trigger with the agent who did it, then run a OnQuestProgressed(maybeA : ?agent) function that does whatever you want with just the activating agent.

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tried that out and when you signal an event, it is not to all players in the game! thanks for helping me out!