My game has a couple of buttons currently bound to an event sitting in a blueprint.
It was all working fine but in “runtime”.
Then I changed my game to have some functions run in editor, I’ve got a widget with a button now setup to run in editor.
My code haven’t changed and one function I still run because it directly calls with function in the blueprint, however, some of my buttons call an event in the same blueprint but it doesn’t seem to fire while in the editor.
Is there something special I need to do to make events work in editor ?