Events in run in editor

My game has a couple of buttons currently bound to an event sitting in a blueprint.
It was all working fine but in “runtime”.

Then I changed my game to have some functions run in editor, I’ve got a widget with a button now setup to run in editor.
My code haven’t changed and one function I still run because it directly calls with function in the blueprint, however, some of my buttons call an event in the same blueprint but it doesn’t seem to fire while in the editor.

Is there something special I need to do to make events work in editor ?

You can make widgets that run in editor:

But, just to be clear, none of the editor stuff will be accessible to people running your game. Unless you include the same functionality there.