Events firing before delay node is over

Hello I am working on a NPC dialogue feature and I want it to delay for some time before the next bit of dialogue shows up. The problem is that events will start firing before the delay node is over. This is problematic for obvious reasons. Thank you in advance for any help.

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Can you show your code. Usually this is because the delay node has been put somewhere where it will have no effect, for example, in a loop.