I have a weird issue that’s driving me crazy!
I am testing my game on different laptops and each machine runs the game at different paces. I think only events including Event Ticks, timelines, Delays, etc get affected but I still don’t know how to fix that.
I am not talking about fast the gameplay is, I’m talking about how fast the events and the blueprints are running. There’s gotta be something I’m missing, not sure how this issue can even exist!
I suspected it has something to do with the frame rate, I tried playing around with it but it doesn’t fix anything.
Any ideas what to do? I tried a lot of solutions but I’m stuck.