Created a simple cube actor in 4.12.5 with script that destroy itself on click - works regardless of distance. 4.13.2 refuses to activate after a short distance.
pls more information.
“destroy itself on click”
what click? any mouse click? mouse click when in focus? if so, how does the focus system look like? trace?
show all your involved blueprints
I got a ray trace to hit it properly and call a switch on string as a work around… though I just found out what was causing the issue. A combination of really simple mistakes of something I’ve done a lot at just the wrong time. I didn’t know that if you disable “visibility” and enable “actor hidden in game” that they still effected the games visibility collision - that is the reason the EventOnClick actor (basic cube) on (leftClick) wouldn’t (Destroy Actor = Ref_Itself).
I’m sorry for posting something that wasn’t a bug - I was so sure that it was.
Though maybe this possibly sheds light on a different issue? Or maybe everything is working exactly as it should