But When i start the project it dont gets after this Binding…
Why is this? What am i doing wrong?
Edit: The Warning you can see in the first picture is from an deleted dispatcher and has nothing to do with the result. i created a new one in the hope of gettig it right, but i get the same result.
First things to check would be whether your HUD reference is valid and referencing the correct instance of your HUD. Also, where are you calling My_Button?
I’m thinking the GameState class is like the GameInstance class, which does not tick… which would mean anything after the delay node will never get called… but then again, you are seeing the print string, so that’s probably not it.
It could also have to do with what order these events are being called. At the time you do the binding, the HUD may not exist yet.
Also, try throwing a print string on the button’s OnClicked event to make sure something’s not blocking the click and the correct button is getting clicked.
Oh man… i got it! Thaaank you very very much! I checked my widget…the onClick-events where from another widget, that i dont use now! i connected the OnClicked events with the nodes…everything works now fine!!!