EventBeginPlay help

So I have created this very simple blueprint -

This works fine only I would like the first option to be enabled by default rather than when the ball enters the collision capsule, so that the ball will be always trapped when the game starts and only be un-trapped when it leaves the collision capsule.

Any know how I can set this up?

Figured it out by adding the set ball trapped node to the EventBeginPlay of the Ball its self, forgive me for my brainfart moment :slight_smile: