Let’s say I have an actor named “Joe” that has two box collisions. Box 1 is very small, around the sprite of the actor, and Box 2 is large, taking up some space around the sprite.
In my character, is there a way that if I do EventActorBeginOverlap → cast to Joe, that I can only reference overlapping one of the boxes, and not all boxes?
I think the trouble with that is the ‘Event ActorBeginOverlap’ only fires once for the outside collision.
Pezzotts graph using Component overlaps and Tags is cool. Here’s another potential solution that I worked up. (Relies more on a cadence of checking what’s being overlapped, the rate is adjustable (Timer ‘time’) but if you’re after frame-perfect logic I’d say try implementing Pezzotts first!)