EventActorBeginOverlap a specific Box of an actor?

Let’s say I have an actor named “Joe” that has two box collisions. Box 1 is very small, around the sprite of the actor, and Box 2 is large, taking up some space around the sprite.

In my character, is there a way that if I do EventActorBeginOverlap → cast to Joe, that I can only reference overlapping one of the boxes, and not all boxes?

Thank you

This might work for what you are asking:

Hi Zayninn,

I think the trouble with that is the ‘Event ActorBeginOverlap’ only fires once for the outside collision.

Pezzotts graph using Component overlaps and Tags is cool. Here’s another potential solution that I worked up. (Relies more on a cadence of checking what’s being overlapped, the rate is adjustable (Timer ‘time’) but if you’re after frame-perfect logic I’d say try implementing Pezzotts first!)

Cheers

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