Hello, i make my level load and unload with the world composition, and i want to now if i can call an event when a level load and unload ?
That’s to save if something change in the level if the player interact with anything.
Thanks
Hello, i make my level load and unload with the world composition, and i want to now if i can call an event when a level load and unload ?
That’s to save if something change in the level if the player interact with anything.
Thanks
Ok i find by myself i just have to use the event on begin play and end play on the level blueprint
The problem is that event EndPlay occur after the start of the unload.
So when it trigger some objects may already being unloaded …
There should be an event StartUnload …