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Event trigger in sequencer plays again at the end of sequence. (5.4)
Development
Programming & Scripting
unreal-engine
,
question
Max.Chen
(Max.Chen)
May 10, 2024, 11:21pm
2
That seemed to work ok for me. Here’s my setup:
Event track with a 4 instances of the same event
The event prints out the frame number
Play the sequence on F3
Result: I get 4 prints to the log
Anything that might be different in your setup?
Sequence_PlayEvent.PNG
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