Event trigger in sequencer plays again at the end of sequence. (5.4)

Hey.

I’m currently using an event in my level sequnce to play lip synced audio. There are 12 calls at different frames to the same event, but with different arguments in the event track which get called properly.

At the end of the clip though they all get played rapidly on top of each other again.

To debug, i replaced the event with a simple “print string”, and it still happens. I used the same technique in another project in 5.3, which did not behave this way AFAIK.

Auto play is turned off. I also added logic to make sure that only one instance of the sequence is playing at any time. Any ideas?

That seemed to work ok for me. Here’s my setup:

  • Event track with a 4 instances of the same event
  • The event prints out the frame number
  • Play the sequence on F3
  • Result: I get 4 prints to the log

Anything that might be different in your setup?