Hey.
I’m currently using an event in my level sequnce to play lip synced audio. There are 12 calls at different frames to the same event, but with different arguments in the event track which get called properly.
At the end of the clip though they all get played rapidly on top of each other again.
To debug, i replaced the event with a simple “print string”, and it still happens. I used the same technique in another project in 5.3, which did not behave this way AFAIK.
Auto play is turned off. I also added logic to make sure that only one instance of the sequence is playing at any time. Any ideas?