Hello,
I am building a cinematic solar system sequence with the planets turning around the solar orb.
Each orbit is constituted by a circular spline, and I have a BP for each planet to set the movement of the planet on the spline, to simulate the rotation around the sun (using a timeline).
The BeginPlay event (in all planet BP) is connected to a custom event (called “move + name of the planet”) and when I start the simulation all the planets revolve around the sun in their orbit.
Up to here everything is ok.
Now the question.
Having to create cinematic sequences and not a videogame, how do I set up the blueprint to start it via the sequencer?
I have read that I have to use the event trigger in the sequencer and I have try to do it in this way: add the BP of the planet in the sequencer, add event trigger, add keyframe, properties quick bind name of the BP Class name of the custom event that start the movement . (call in editor checked).
Does not work , my planets do not rotate (except if I start the simulation of the game).
In the blueprint page I can see that the process stops once it reaches the timeline.
What I am doing wrong?
Someone can help me to find it out? I would be very grateful!
Thanks .
Giancarlo