Hey Everyone,
I’m hoping someone may have some ideas on why this is happening, because I’m at a loss.
I have a Blueprint robot ‘Character’ that has a light attached to its “mouth” area. I’ve scripted it so that when a waveform is attached to the character’s audio component, the light will pulse when the sound wave plays. I’ve done this by enabling the “Amplitude Envelope Analysis” for each audio file.
I then trigger the BP to fire using the ‘events’ track in sequence.
It plays on every sequence fine, all the way through, firing as appropriate when simulate and play the sequence.
However, when I render it to an image sequence, it doesn’t fire consistently. On some takes, it will fire (and the light will pulse) all the way through to the end. On others, it stops about halfway through.
I’ve checked my coding it all seems to be the same. Any ideas on how to troubleshoot and fix this?
Unreal Version: 5.3
OS: Mac
Thanks.