I’m using event tick in my Pawn to trigger a custom event every 1s. To do so, I defined “Tick Interval” to 1 in my Pawn.
But now, I need my event tick to trigger another function, but this time on every frame.
Is there a way to define 2 event ticks with different tick interval, or to define a tick interval for specified functions in my event tick ?
You can pause, stop, invalidate and change their rate run-time, too.
And only Tick stuff that absolutely must update every frame.
If you must use tick for what you’ve described, I’d go for actor components. They can have their own Tick interval and perform it independently from the parent actor. And you can add as many as you need, design and run-time, too.