Event tick usage

You use a sequence node to achieve it. You already have it inside your blueprint. Just add another pin and attach. Beware though! The more functions run on ticks, the slower the performance. Look for ways to avoid ticks.

Blueprints are much slower than C++ if you run a huge amount of code at once.



I am following this tutorial on how to pickup objects…

At 9:25 in the video, the tutor adds an event tick.
Problem is I am already using an EventTick.
So every time I try to create a tick, it flies over to the tick I already have assigned to, in this case " Armour"

The Pickup object blueprint is below it…

Any ideas how I can get around / fix this??

Many Thanks