I face with strange behavior, I use timeline to change variable value on custom event and trying to print its saved value using event tick, but it doesn’t change its value. Any ideas why?
I got input enabler set, so I see custom event printing Hello.
I’m using UE5.3.2
Why don’t you just start constantly increasing the value of a float type variable by world delta seconds when a gate opens and set it back to 0 before closing the gate?
• what value does Tick print?
• what value does the TL’s Update print?
• what is the TL’s track doing?
I figured it out, not sure if that is normal Event Tick operation, but when Custom event is called using event tick, then it works, but when custom event called by pressing button, Event Tick is not updating value read. In other words Event Tick itself is triggered when an event called in the blueprint, and is not ticked when nothing is happening.
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