Event Tick in Object Class?

Is there any way to add a Tick Event to a basic Object Class?

I don’t think that there is a standard way of doing that.
The much more important question would be why you want to use the Object class directly.
These are really needed not that often.
And in most cases one of the subclasses will do the same job.

If you really want to use an Object class you should think about some own implementation in c++ where you reuse parts of the other subclasses and reimplement parts.

I’m working now with UE for several years and I only had one time where I had a real reason using the Object class directly.

A Tick Event can be added to any Object Class by inheriting FTickableGameObject

An example can be seen here: https://forums.unrealengine.com/t/tick-in-game-instance-or-uobject/68006/2