Hi,
I’m running into an issue with event ticks in a new level.
Basically, I wanted to create a new enemy in a second level, one that flies around between locations. I made the blueprint and built it so the actor moves every tick with a few seconds delay. However, in this second level this didn’t work. After I dragged the same actor into the original level, changed the locations in its blueprint a little and pressed play, it worked perfectly as intended. A little debugging later and I found out that the ticks aren’t firing in the second level, but they are in the first level.
Has anybody ever had a similar issue, and how do I fix this?