Just a quick question, i have heard and read that using the event tick node in blueprints for certain things can severely affect performance.
I have a timer in my player BP that start counting up when there is no WASD input detected, as soon as input is detected then the timer resets to 0. When the timer reaches a minute however then a Boolean on the player is set to true which causes the player camera to start panning slowly around the player to indicate an idle and possibly paused state. as soon as you touch WASD then the camera returns to normal and you can play on.
The only way i can get this this to work is to use the event tick node to constantly check when the timer gets to a minute to start the idle state, will something this small cause performance issues ???