Event tick and Delay

Hi
I need to have several variables checked every X number of seconds, for example a clock that just needs updating every few seconds. If I plug in an Event Tick to a Delay node, would the Delay node be running at every tick? I’m just wondering if having the Delay node there would help reduce performance issues or would it make no difference at all, or make it even worse.

2 Likes

It will trigger the Delay in every tick. However, repeated triggering of a Delay is ignored, so it will work, but it really seems to be unnecessary to use Tick for a clock. You can use timers instead (or a back-linking graph with Delay[1.0]): https://docs.unrealengine.com/en-us/Gameplay/HowTo/UseTimers/Blueprints

Thanks for the tip!