Event sequencer interact with level blueprint through interface blueprint

Hello,

I’m begginer on Unreal Engine so maybe i just miss something, but in the 4.22-4.23 of UE, i did an interaction on the level blueprint triggered by an event of a sequence in my cinematic by using an interface blueprint.
But now i did it on 2 different projects, starting from scratch, it doesn’t work…
I follow this 5min tutorial, if someone have an idea of what i miss or maybe even another solution…



With all of this it doesn’t display the print neither the box (visibility set to false)

I must add that after execution I have this error: (the names aren’t the same because I tried something else)
Blueprint Runtime Error: “Accessed None trying to read property K2Node_CustomEvent_interface_cinematic”. Blueprint: SequenceDirector Function: Execute Ubergraph Sequence Director Graph: Sequencer Events Node: Change Weather Interface

Hi everyone, I tried to to the same and had the same result.

Is this feature still working ? Or is it deprecated?

In addition, can someone explain how to use the array of Additional Event Receivers of the Level Sequence Actor ?