If I use an “on hit” event with a “solid” capsule, everything works just fine.
But if I use an “overlap” event with a “sensor” capsule, it doesn’t work at all.
(I’m sorry if this is a stupid question, but hey, that’s what we’re all here for.)
I can’t figure this out. Please help? : 3
Ugh! Guess what: “Generate overlap events” was not enabled… Oh no, I didn’t forget! I just accidentally clicked on the wrong actor.
(For those who don’t know how to do this: Navigate to the “details” tab for your actor (or mesh). (This can be found by clicking on them in the view port.) And under “collision” check the “generate overlap events” check box. You must do this for both actors involved in the overlap event you’re trying to make.)