I have a falling system and fall damage, and i want it to be like whenever a player is in the air for a duration, he starts ragdolling, and then on landing he either survives and stops ragdolling after a few seconds, or dies if the fall was long. The problem is the on landed event doesn’t happen if a player is simulating physics (ragdolling). Is there another event i could use or anything i could do to make it work?
Event Hit, and check what we hit in case there’s anything else we may hit whilst airborne that’s undesired.
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