Hi, im new in UE4. Its my first time with blueprints.
I created new level and widget blueprint. Widget have button with quit game event. It’s works.
Can i create the same event to static mesh set on level? “OnClicked(mesh)” → “quitgame” is not working.
Hi!
Default Click Events not active. Do this. Create two blueprints - Game Mode class and Controller class.
In GameMode add Controller,
and in World Setting setup your Gamemode.
In Controller activate Enable Click Event.
And try capture OnClicked Event again
Few things was automaticly done.
You are great! Now i understand how it works, thanks