Event On Possessed Node & Run Behavior Tree Node does not exist in Unreal Engine 5

Hi!
So I am trying to create an AI using Unreal Engine 5.
I am using a Behavior Tree and a Blackboard for it, when I am trying to run the tree from the AI EventGraph the two nodes needed to do it does not exist, which are “Event on Possessed & Run Behavior Tree”.
I am not aware of any name changes in this engine but if there are name changes what could they be?

I am thankful for any responses!

In the UE5 source code it looks like this:
изображение
изображение

So these nodes definitely should be there

1 Like

I was just stupid, I was trying to add it in the AI Character Blueprint and not the AI Controller Blueprint.
So that fixed it hehe :sweat_smile:

1 Like

I did same :joy: