Hi!
So I am trying to create an AI using Unreal Engine 5.
I am using a Behavior Tree and a Blackboard for it, when I am trying to run the tree from the AI EventGraph the two nodes needed to do it does not exist, which are “Event on Possessed & Run Behavior Tree”.
I am not aware of any name changes in this engine but if there are name changes what could they be?
I am thankful for any responses!