Event on Landed: Annoying sound at level start

Why do you need tick to call the sound? I’m guessing that is the cause of your problem. It’s probably registering each character as landing at the start of the level triggering the event.

Move the landing do a single event based action. Also add an in air bool property to only trigger landing if the character is off the ground. (You need to update it if the character is jumping or falling)

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