Hi,
I’m very new to UE5 and im kinda following a tutorial i have found about Drag and Drop Operation. Using the “Drag Cancelled” function does actually work but not as intended. The situation is that i have a hand full of cards and I can drag and drop any of them onto any other position on the hand. I also have implemented that once a card is starte to get dragged its opacity is decreased (thats how i found out its not working as intended). So as soon as i start dragging a card and release the mouse button to drop the card, the “Drag Cancelled”-Event is only trigged when the mouse cursor is still hovering over the card’s original position but not everywhere else on the screen.
Thats the actual implementation (if that may helps in any way).
I have tried to kinda debug it but to be honest I have no idea where this issue comes from. My guessing is that it might be just a little missplaced connection of a node or something like that but i have no clue how the “Drag Cancelled”-Event only works over itself’s original position. Thats a strange behaviour in my oppinion.
I hope anybody will be able to help me with that issue.
Thanks in advance!!