Event “On Clicked Mesh” stops working when I minimize the game or give alt + tab
I’m having a problem with this type of event, it works normally, but when I press alt + tab to leave the game screen “minimize” and after I go back to the game screen, the event doesn’t work anymore.
It stops working permanently?
As in, you alt-tab, return to the game, click in the viewport first, and only then attempt to evoke the On Released.
The above does not work?
Could you test it like this:
With the Standalone Game mode.
Permanently stops working
I already use Standalone
Even though I’ve never experienced this myself and never managed to reproduce the behaviour on my end (I can alt+tab all day, no matter what and events work fine), I’ve seen posts regarding UE4 mishandling input in this fashion - when the viewport loses focus.
after I go back to the game screen,
the event doesn’t work anymore
As strange as it may seem - is it this one particular event? Other input actions work as expected?
Other events like when the mouse overlaps a collision work normally.