Event "Notify Fired" firing before the gun actually fires

is a followup.

Modified BPs (in the same exact way) on a custom pistol and didn’t see the problem.

Modified BPs (in the same exact way) on a new custom revolver, and the problem occurred. I left ALL vars at default, except for Refire Time, which I set to 1. (Refire Time seems to have no effect anyway, though it does have effect on the handgun.)

In the Anim BP, I do nothing but modify bone translation and scale (just like Zak did), so I didn’t post a ss of it.

Here’re the screens showing all of the BP changes I made:

The event graph

3 functions called in event graph
(1 on begin play)

(2 on notify fired)

Trigger Pull (mid-left) is at 0.54~ when in the Notify Fired event.

“Fire Trigger Pull” (top-right) is set to 0.8.