Deventico_1
(DanielGallenberger)
1
I have an event in my player controller blueprint, called “LobbyPC”. This event should be called from the game mode blueprint “LobbyGameMode”.
Game Mode:
Player Controller:
When I run this in the editor, both strings are printed. When I run it in the packaged game, only “Game Mode handled” is printed.
I start the game as a listen server (MyGame.exe MyMap?listen) and there are no other clients connected to it.
Any help is much appreciated!
Deventico_1
(DanielGallenberger)
2
Could there be a setting that I overlooked or some code that I have to handle differently?
Or should I upload a stripped down version of my game for Epic to examine?
Deventico_1
(DanielGallenberger)
3
Every once in a while I check wether issues I posted here are still present. This time, I found out that the issue disappeared.
I don’t know why - I didn’t work on anything related to this event or multiplayer in the last few days.
If the issue reappears, I’ll reopen the question.