I’ve got a problem non the hit event i have setup my projectile to block all collision preset
And the event hit fire only on my ship (my character) and not the environment, i can setup colision preset to everything it didn’t work
I precise that i have setup my fire function in my character blueprint.
I know that my problem isn’t clear and my english didn’t help
I expect that you can help me
Thanks a lot
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you missile bp will not work this way in first place , your missile has a Collision sphere , box or something like that? you might then use “on component hit” so it calls everytime it hits an actor^^
use it before the fire impulse
P.S. if it collides with ur Character try this, so it sdoesnt fire, when it collides with ur character: