Event Hit not triggering against a stationary player

Hey there. I’m having an issue with a cannonball class that is fired at the player. I use EventHit to detect a collision, and it works fine if the player is moving around normally, like trying to dodge and such, but if the player stands totally still, they just collide like physics and the player just gets pushed. Why isn’t EventHit working if the player is still? Does anyone know a solution?