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Event Hit Node..

how do you hook up two different actors to one event hit node. so that when they hit the target they destroy themselves ( DestroyActor)Node?

I know this is probably something simple! i am just not seeing it right now. So any help would be appreciated.

Add a sequence node. Or proper way would be to add all the actors you wish to destroy to an array and have the event loop iterate through the array and destroy them