Event Hit for specific objects/actors?

Self explanatory title. Simple question that I can’t find an answer to anywhere, is there a way to trigger Event Hit only when the actor hits a specific object/actor?

You can’t do that. You always get the event triggered, and you can cast to see if it’s the type of actor you want.

You can in fact only trigger for certain actor types, but that involves setting up custom collisions channels, and may be not what you mean…

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