Event for DestructibleMesh when destructed

Hi,
how can I detect when DestructibleMesh is destructed? Is available any event for this?

Hi,

The 4.3 release introduces an event for this (OnComponentFracture and OnActorFracture)

If you’re compiling from source you can find the change here: https://github.com/EpicGames/UnrealEngine/commit/42a4fae2924e1f4717b3a0d78beaf399da4aca51