Event for colliding with actor at same level as floor

So I have an actor that is to be used as a trap. It is a box that when the player touches it, it will disappear. This will be at floor level. When I walk onto it I can’t get it to trigger. If I jump onto it, the hit event will fire and remove the block.

How should I have the actor set up so that when I walk onto it from floor level, an event fires so I can destroy the block?

Here is a quick paint of how it is set up:

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