I have been looking for 2 days now but cant find it.
I am looking for a Event that is fired whenever a dinosaur becomes aggressive.
Does such thing even exist?
I have looked at target, aggro, attack but nothing has what i want.
Its a simple thing really, i was actually thinking of maybe getting the event that’s fired when the detection animation plays, but that is a bit sloppy.
In the end i need an event for:
- Entering Aggressive(/combat) State
- Leaving Aggressive(/combat) State
Optionally (but that would make it perfect):
- In Aggressive but without a Target
The dino i am using is a Mega Rex based Character Blueprint
Thanks in advance,
Quinix.