The image attached shows the blueprint associated with a master lamp object. We have a solution requirement where a number of these lamps (children) are placed in a scene and driven from a simulation model running on a different PC using a UDP communication interface.
We have a couple of questions:
- How do we make the Lamp State variable in each child unique? Is there an automatic mechanism for linking this name to the child object name, i.e. Lamp1_Lamp_State, Lamp2 Lamp_State or do we have to manually change every instance?
- Similarly, within our environment there are potentially several hundred lamps which we may only want to update on change. The change determination would preferably be within the communication interface, is there a mechanism for linking the Event Dispatcher to the object name rather than a single dispatcher for all lamps derived from the same master?