Event dispatcher with input from scene BP to Player Pawn

Hi There,

I’m trying to send a variable from a blueprint in my scene to my player pawn using an event dispatcher.
The assigned event in my player pawn ‘receives’ the event, but i can’t use the output. When i watch or print the output is has a value, but when i try to use it the value is zero.

As an example i made the following image, the event is fired and the animation position is printed on screen,
but the animation position output can’t be used to set a textrender actor or anything else.

Does anybody know what is going on here?