214619
(ごりごり太)
August 11, 2023, 11:28am
1
Hi folks.
I have a issue with event dispatcher.
My event dispatcher DISP_PlayerEliminated works with Event tick.
But I cannot call it with normal way like end of ForEachLoop.
Off course I’d like to avoid using EvenTick so does anyone have any idea?
Or am I doing wrong way to use dispatcher?
Everynone
(Everynone)
August 11, 2023, 11:33am
2
My event dispatcher DISP_PlayerEliminated works with Event tick. But I cannot call it with normal way like end of ForEachLoop.
I mean, this does not seem like the Dispatcher’s fault. Does the execution chain up there execute?
In case the subsystem does some truly funky stuff, try it here:
But I do not see how it would make any difference.
1 Like
214619
(ごりごり太)
August 11, 2023, 12:08pm
3
Thanks for reply.
I’m sure chain is executed.
Let me explain my chain and more info.
Adding team tag stack in B_MYR_HeroBattlerScoring
Bind DISP_PlayerEliminated to PlayerEliminated Event and call UpdateAllScore func
Get tagstack and Update widget
Again whole chain is works and updating my widget by EventTick.
Let me know if I need more explanation.
Everynone
(Everynone)
August 11, 2023, 12:13pm
4
It prints this particular Hello? You could try moving the Bind Event from Construct
to Oninitialised
in the widget. But again, not entirely sure what difference would that make here…