The event is renamed to “Jump_0” because the name is already taken. Whoops, now you want to fix this.
You can’t delete the “Jump_0” event or rename it, and you get a warning stating “No delegate propert found for NewEventDispatcher_0” and "No SignatureFunction in MulticastDelegateProperty ‘Jump_0’
The only way to fix this is to completely recreate the blueprint from scratch.
If you save often, you can roll back to before your change by copying your old file from Saved/Backup. This is usually better than recreating the whole blueprint from scratch. Hopefully the bug is resolved soon!
This just happened to me while in the midst of working. I was setting up a simple test and went to name the Event Dispatcher similar to a function. It seems like it happened just as I typed the last letter of the function in my new dispatcher name. I was intending to label them the same adding “Request” to the dispatcher label.
After searching through backups/saves I pulled the 2nd to last Auto-save of the concerning blueprint and restarted. It was a central BP but it seems to have washed away the bug while retaining all my work just up to that point, so glad.
For some reason it managed to clear a specific static mesh reference? Simple fix on my side but perhaps it will lead somewhere.