I’m very new to unreal blueprints and coding in general. I have an actor that triggers an event in my widget blueprint via blueprint interface, I also need to send an integer so this seemed the best way to do it.
The problem arises when I plug that event into a “play animation” node, for some reason it just doesn’t trigger the node, it prints text, before and after but doesn’t trigger the animation. I tried using a key input to trigger the animations too and that works, but the custom event doesn’t trigger them for some reason.
I’ve been trying to debug this for multiple days now and have found no luck.
And the blueprint interface event then fires to try and play the animation. again, it doesn’t actually trigger the animation, but prints the text with no problem which I find odd.
How often are you calling the Light Event? if it’s back to back, the animation will just start over, making it look like it’s not playing. Could you add a Do Once node just before Play Animation to test if that’s the case