Event Dispatcher for HUD in Multiplayer?

Good day, So I have my blueprints setup using event dispatcher for to change the HUD. I have it working in Standalone and server, but when I try running on the Client, the bullets never update. To get my HUD to show and do the initial update on the Client, I used the onpossess node. The ClientAddUpdateHUD portion is cut off some but plays the custom eventss RunCallHealthChanged and RunCallBulletClipChanged.

Next up I have an input action event to fire the weapon and that plays a Server_Fire custom event that runs on server. In that I have the following blueprints

that plays this

And the HUD code is as follows

Any thoughts on how to get this to work in multiplayer on the Client?

Were you able to find a solution? I’m facing the same issue

Hard to see but my guess is your updating on server but binding on client.

what you should do is make the WeaponInfo Repnotify and OnRep call the event dispatcher

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