Hi friends,
I’m working on a BluePrint project (my editor version is UE 4.6), when it comes to using “event dispatchers”
I can not continue in my level blueprint.
let’s say I have a dispatcher in a BP class called “PhysicBox” and an event dispatcher in it called “YouHitMe”,
I cannot call “YouHitMe” event through my level blueprint
I’m watching one of UE4 tutorials in here, he simply does that while I can not call YouHitMe, the only reason comes to mind is the differences between UE versions.
here I attached 2 image of my “PhysicBox” blueprint and my “LevelBlueprint”, proofing that there is no “YouHitMe” event in the second picture to add
moreover I should mention that
in second picture, having typed “YouHitMe” in the search box I could see only (Assign/unbind/call to YouHitMe) and respect to the tutorial I don’t think these are gonna help me.