Event dispatcher don´t want reach actor

GutenTag together,
I want to fire an event on click as widget through an event dispatcher to an actor, unfortunatelly I cannot reach this actor.
binding to the level BP is possible and to another actor but not to this one…

Can someone please explain me why this is not possible?
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Should be possible,but the HUD has to exist when the binding takes place.

Are you getting errors about ‘none’ when you quit?

I don’t see how your hud variable can be setup beforehand.

HUD is added to viewport… it is also not possible to call a function of this actor, maybe this is helpful.

thank you

So you can set it with a GetActorOfClass :slight_smile:

ThankYou, is done. it wasn´t already GetActorOfClass but it help me already:)

I had to receiver the Dispatcher through the lvl BP and then sent to the actor.
although it should be possible to sent it directly to the actor, but i´m still learning this stuff. it is hard do it by my own without a teacher, but with your help i made a big step forward.

meanwhile i accidently changed the BP class and killed my whole blueprint but i learned during the rebuild, that sometimes it is needed to change the variable to editable and expose on spawn.

unfortunately this way doesn´t work with a the HUD (widgetBP), i´m not able to set the default value of this varianble to HUD.
:slight_smile: