Hello
There is a problem using event dispatchers and I don’t know how to fix it.
I made an event dispatcher and called it in a blueprint after [Beginplay], and it worked well.
However it doesn’t work after mouse click events or keyboard press events.
I tried things like enabling input actions or using a boolean and event tick to control the call, but nothing worked.
Is there something that I don’t now about controlling input actions?
I’m new at UE5 so I might be the problem.