Hello
There is a problem using event dispatchers and I don’t know how to fix it.
I made an event dispatcher and called it in a blueprint after [Beginplay], and it worked well.
However it doesn’t work after mouse click events or keyboard press events.
I tried things like enabling input actions or using a boolean and event tick to control the call, but nothing worked.
Is there something that I don’t now about controlling input actions?
I’m new at UE5 so I might be the problem.
Regarding the BPChar player ref in the pic on the left, in the TEst BP:
you’ve created a variable that can reference the player - that’s great
how did you assign it value, though? Because creating a var is not enough, you need to also tell the engine which player instance you mean even if there is only one.
I thought that the variable reference just has to be the character object, so I just put the object at the level.
Didn’t consider about the spawn mechanism that was already made from the first person template.